

The impact of a heavy freight train going 60 mph is equal to that of 1 to 2 tons of TNT - it's just over a much smaller area, and going in one direction. Of course, that doesn't typically help a primarily direct fire ship like an Atlas, or if the Atlas is the biggest and slowest ship you have.In science fiction, even if a ship has shields that can shrug off atomic weapons, ramming it with another ship always manages to take it down. I'll often order carriers to escort Onslaughts for example, and they'll tend to do a better job of staying out of direct fire (not always, as escort logic tries to move to the front if the ship is overloaded). If I want a ship to be behind the main line, I give it an escort order to an Onslaught or Paragon. Also, the AI doesn't like getting flanked and will waste time turning if there's friendly ship in between it and a closer enemy to the rear, which an escort frigate is pretty good at doing. This is presumably to keep the front where most ships have more guns, clear for shooting. They also tend to keep much closer than a defend order. Since the Atlas is a capital, it's going to tend to feel more confident in engaging larger enemies, or massed enemies than say frigates and cruisers and will naturally come to the front on an engagement line.Įscort clearly has a concept of the ship, as they keep to specific orientation, typically to the flanks or rear to prevent flankers. Or it might just keep backing off in a different direction and just drag the cruiser away. If there's a friendly cruiser behind the frigate a ways, it might back off until closer to the friendly cruiser, and then might try to start to flank depending on circumstances. That same type of behavior is going to happen when defending an Atlas. If I think back to when I've got a frigate with a defend order at a capture point, and an enemy cruiser comes up, that frigate backs off because it feels out matched. The usual local AI then fights as normal, with some preference to be near the defend point. I'm pretty sure defending ships have no concept of a ship at the defend point, but are just treating it as a point in space around which to fight. So I'm pretty sure when Alex updated it to be able to placed on ships, he didn't change any of the internal logic or flags or what have you. Keep in mind, Defend started out as defend a location in space, not a ship. Seems to me like an inferior escort command. This didn't happen only once btw, this is just a funny example because I have no clue when are you supposed to use the defend order. We all know Atlases move like snails, and every other ship in my fleet can easily catch up and dance around it, so what gives? And it's not like I'm ordering a defend order on a fast frigate while other ships are slow as hell. The ship that's supposed to be heavily defended almost dies before anything else. Atlas *** dies immediately after some random frigate, while the rest merely watch and fire a shot here and there. I thought once the damage starts coming that the supporting ships would come out and help (you know actually defend), but nope. The fight somewhat starts and I notice the Atlas is much more in front than I'd like, ships that are supposed to defend it just kind of float behind it. So I'm up against a really tough LP fleet and I give a defend order on my Atlas, ok pretty cool, most ships surround it and stay in a close formation. Such as using an Atlas Mk.II as a centre of my mid-game fleet where it does most of the damage, naturally I don't want it taking heavy damage. Playing another campaign, I'm using strats I haven't explored much earlier.
